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Stronghold warlords graphics
Stronghold warlords graphics








stronghold warlords graphics

Then at the other end of the scale, you’ve perhaps got ye olde Caesar III and company, which are city builders through and through, and only truly have a military component in order to add hurdles to economic challenges. At one end you’ve got stuff like Company Of Heroes, where you make a couple of token buildings, purely as strategic anchors for the fighting that the game is actually about. Imagine a sliding scale containing all games which include both making a town of some kind, and fighting. To me at least, the series is back at the top of its very slightly wonky form. But the bottom line is that I’ve found at least as much pleasure in playing it, as my 17 year-old self did with Stronghold in 2001. The answer is that I’ve had lots of fun with it! There are some caveats to go with that, sure. Instead, I’m going to review Warstrong: Lordhold as if it exists in blissful isolation from any of its bucket-helmeted elder brothers, and just say how much fun I’ve had with it.

stronghold warlords graphics

As such, this review of Stronghold: Warlords could easily get swallowed up in a long, dull attempt to compare it to every one of its predecessors, identifying which of their various features it does or does not retain, and then agonising over where among them to rank it. It had approximately two and a half million sequels, each of which was either equally ace, or a bin fire, depending on who you ask. They are about attacking and defending castles, and the 2001 original was pretty great.

STRONGHOLD WARLORDS GRAPHICS PC

If your sphere of PC game tastes includes either of the words “medieval” or “RTS”, you probably know the Stronghold games.

stronghold warlords graphics

Stronghold: Warlords offers castle-based fun on a par with the series' original outing in 2001, but it's perhaps putting a little too much weight in its ambitions as a multiplayer game.










Stronghold warlords graphics